![]() ![]() I'm wondering the matrix/position of my barrel is at 0,0,0 with the "graphics data, specifically y-value of the vertices" having an offset with Y=2. So exporting to FBX and into unity, any object I export (irrelevant of where it's positioned, even if it's not in the origin) ends up in the correct place (turret looks fine) as if it uses the object-origin. I have an animation using delta-offsets only in the z-direction (the green value) which moves the barrel backward and forward a bit (nothing really complex). Base is at 0,0,0 and the barrel has a slight offset - a bit up and a bit 'forward' in the barrel-direction - so it's in the correct position in Blender. So I have this turret, two objects (base and barrel). ![]() ![]() I'm trying to export my first, very simple animation of a recoil of a turret and am trying to export it via FBX into Unity. ![]()
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